Lakes generate infrequently, limiting water sources and making farming potentially troublesome, as with living in a desert.īeing a dry biome, it never rains, meaning lightning strikes are impossible.
Trees and grass appear only atop wooded badlands plateaus. Furthermore, trees, grass, and water are uncommon, so food cultivation can be difficult. While all badlands biomes are rich in unique building materials and gold ore, there are no passive mobs. Additionally, gold ore generates up to elevation Y=79 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold. Their supporting planks and fences are made of dark oak rather than oak. Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Badlands biomes usually spawn next to deserts and savannas, but they can spawn next to any other biome. Cactus and dead bushes generate frequently across the landscape, similarly to deserts. These mounds rise up from a layer of red sand, and are about 10-15 blocks thick, giving way to typical stone variants below that. Badlands biomes feature large mounds of terracotta, in layers of various colors specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate.